Thursday, 5 March 2009

Proof of Concept

Orthographic rendered images applied to simple prims, scaled and positioned to match my Blender model. It works about as expected, but I can fix problems in the corners if I can render shadows without rendering the column that casts the shadow.** I may have to start digging into Blender nodes.
Of course the final model will have thin walls and real openings for doors and windows, avoiding evil overlapping z-buffered alpha images as textures. And columns. Preferably sculpties with multiple level-of-detail problems fixed.
See? Spend a year or two in Second Life and even a Baroque antique like myself will start speaking like a native.

**Update. There's a button in the material render pipeline panel for "Only Cast Shadows", Hooray! Blender nodes may lay undisturbed for the moment (better to let sleeping dogs lie).


HeadBurro Antfarm said...

Blimey! That looks amazing!

Young Geoffrion said...

And it's only ten prims and two textures (so far).