Well, not yet in Second Life, but I am laying foundations in Blender. Here is a progress report.
Doors and windows are next, a rooftop balcony and a frieze, then I shall texture and bake the lights and shadows into the image files, bring those into Second Life and rebuild a lower resolution version with prims.
Why? Because plywood gives me splinters, and I want all my textures ready before the first prim goes up.
3 comments:
Soooo, once made in Blender how do you get it into SL?
One rebuilds. The point of doing it in Blender first is:
1. Planning: it's easier to fuss with meshes in Blender than it is with prims in Second Life. Once I know how big everything must be, I can rebuild it with prims.
2. Textures: I can bake all the high resolution, ambient illuminated, ray-traced and radiosity rendered results under a variety of lighting conditions to image files that will give my prims the illusion *waves fingers over your eyes* of reality.
In theory.
We shall see how this works.
I too get the splinters, so I usually cast my builds in concrete before I finish them. Something about working with stone...
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