Tuesday, 3 March 2009

Construction has Begun!

Well, not yet in Second Life, but I am laying foundations in Blender. Here is a progress report.

Doors and windows are next, a rooftop balcony and a frieze, then I shall texture and bake the lights and shadows into the image files, bring those into Second Life and rebuild a lower resolution version with prims.

Why? Because plywood gives me splinters, and I want all my textures ready before the first prim goes up.

3 comments:

HeadBurro Antfarm said...

Soooo, once made in Blender how do you get it into SL?

Young Geoffrion said...

One rebuilds. The point of doing it in Blender first is:
1. Planning: it's easier to fuss with meshes in Blender than it is with prims in Second Life. Once I know how big everything must be, I can rebuild it with prims.
2. Textures: I can bake all the high resolution, ambient illuminated, ray-traced and radiosity rendered results under a variety of lighting conditions to image files that will give my prims the illusion *waves fingers over your eyes* of reality.
In theory.
We shall see how this works.

Salazar Jack said...

I too get the splinters, so I usually cast my builds in concrete before I finish them. Something about working with stone...